№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events
Online 208.52.153.33:28049 checked 2h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW26d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
These are the Rust Pop Watch lists that include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: Modded Rust servers, live, Build and creative servers, live, Rust creative servers, watched, The roleplay set, by the numbers and Rust zombie servers, by the numbers. These are the filters that list it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events mean?
For the server browser, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp60 (Max players): It has 60 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): No gathering needed: sandbox building, build whatever you like; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events rank against other Rust servers?
A seven-day player-hours placing of #3,724 puts №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events in the top 17% of all ranked servers.
How many players are on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events right now?
The current tally at №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: 2 players across 60 slots. Peak for the week was 6, against an average of 1 players. Look at 03:00 UTC: that was the busiest point of the last 48 hours, at 2 players on average.
Server details
Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online, and how reliable is it?
№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is live at the moment. Based on the uptime it reports, the last restart was about 4 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run smoothly?
Its server fps over the last 48 hours averaged 30, with 30 as the lowest. The world carried as many as 110,762 entities, including buildings and deployables. Up to 3,800 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events located?
No region is published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 208.52.153.33:28049.
Which Rust version is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events on?
On Linux, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events when wipe day comes around?
The average busiest crowd over recent wipes was 6 players. The latest wipe's crowd was busiest 36 hours after it began.
What is the wipe schedule on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Once a month is the whole wipe story for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 26 days 23 hours. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?
Generated by the game with seed 1903718342, the map on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is procedural and 4,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
The name of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events says nothing about gather rate. Eight players per group: that is the game's default. build & creative is the game mode, build freely in a sandbox, no gathering. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is off.
Getting in
How do I join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
The console method: start Rust, press F1, and type client.connect 208.52.153.33:28049. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://d2s.tebex.io/.