№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW26d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
These Rust Pop Watch lists include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers, live, Build and creative servers, live, Rust creative servers, watched, The roleplay set, by the numbers and Rust zombie servers, by the numbers. These are the filters that list it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases mean?
For the server browser, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): There are 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^r (Roleplay): A server for roleplay; ^c (Creative): No gathering needed: sandbox building, build whatever you like; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases rank against other Rust servers?
A seven-day player-hours placing of #3,134 puts №[4] D2S WarZone PvE 1000 Zombies Raidable Bases in the top 14% of all ranked servers.
How many players are on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases right now?
1 players are on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at the moment, out of 40 slots. Peak for the week was 6, against an average of 1 players. Look at 23:00 UTC: that was the busiest point of the last 48 hours, at 4 players on average.
Server details
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online, and how reliable is it?
As of now, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is online. The uptime figure suggests it restarted roughly 9 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run smoothly?
The 48-hour average was 30 server fps, with a low of 30. The world carried as many as 141,497 entities, including buildings and deployables. Up to 5,189 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases located?
There is no region from №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 208.52.153.33:28079.
Which Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?
On Linux, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases when wipe day comes around?
The average busiest crowd over recent wipes was 10 players. The crowd on the latest wipe topped out 26 hours in.
What is the wipe schedule on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Once a month is the whole wipe story for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 2 hours is when the present world was made. Its tags commit to wipes each month.
Rules and settings
Which map does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
Generated by the game with seed 1704574028, the map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is procedural and 4,250 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Nothing in the name tells you the gather rate on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Eight players per group: that is the game's default. no gathering, just sandbox building: that is the build & creative mode. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Enter client.connect 208.52.153.33:28079 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://d2s.tebex.io/.