| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include | DEV | USAF Battlefield?
These Rust Pop Watch lists include | DEV | USAF Battlefield: Modded Rust servers, live, The battlefield crowd, counted and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on | DEV | USAF Battlefield mean?
These are the tags | DEV | USAF Battlefield publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166652 (Build): It's on game build 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): Its place in the server browser is under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does | DEV | USAF Battlefield rank against other Rust servers?
| DEV | USAF Battlefield takes #15,326 on seven-day player hours, a top 69% spot overall and #1,505 across North America.
How many players are on | DEV | USAF Battlefield right now?
The current tally at | DEV | USAF Battlefield: 0 players across 40 slots. Across the past week it drew an average of 0 players.
Server facts
Is | DEV | USAF Battlefield online, and how reliable is it?
Right now, | DEV | USAF Battlefield is up and running. Based on the uptime it reports, the last restart was about 6 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Does | DEV | USAF Battlefield run smoothly?
Its server fps over the last 48 hours averaged 145, with 90 as the lowest. The world carried as many as 210,080 entities, including buildings and deployables. Memory use peaked at 5,777 MB. Players feel lag when fps drops and the entity count climbs.
Where is | DEV | USAF Battlefield located?
With its NA tag, | DEV | USAF Battlefield lists itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 208.84.102.73:27015.
Which Rust version is | DEV | USAF Battlefield on?
Rust network protocol 2634 and build 166652 is the version | DEV | USAF Battlefield runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on | DEV | USAF Battlefield when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. The crowd on the latest wipe topped out 23 hours in.
What is the wipe schedule on | DEV | USAF Battlefield?
The record of | DEV | USAF Battlefield's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 10 hours.
Rules and settings
Which map does | DEV | USAF Battlefield run?
The procedural map on | DEV | USAF Battlefield measures 6,000 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on | DEV | USAF Battlefield?
Nothing in the name tells you the gather rate on | DEV | USAF Battlefield. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join | DEV | USAF Battlefield?
The console method: start Rust, press F1, and type client.connect 208.84.102.73:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.