Live 80,134 players 11,840 servers online 160 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published FunDev Coming Soon... Onlineright now
Celebrity profile

FunDev Coming Soon...

Online 212.22.93.98:28054 checked 10m ago

monthly wipes moddedoxide
Get on the guest list

Vital stats

Players now 0/ 10 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#14,048top 63%
Region–no continent published · group 8, the default
Last wipe14d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct14 Oct18 Oct23 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

8 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

8d 21hThu 5 Nov, 19:00 UTCFW
36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC14d ago 1 – running 1
Mon 5 Oct, 17:54 UTC22d ago 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include FunDev Coming Soon...?

These Rust Pop Watch lists include FunDev Coming Soon...: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on FunDev Coming Soon... mean?

These are the tags FunDev Coming Soon... publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does FunDev Coming Soon... rank against other Rust servers?

Player hours over the last week rank FunDev Coming Soon... at #14,048, within the top 63% of ranked servers.

How many players are on FunDev Coming Soon... right now?

FunDev Coming Soon... is holding 0 players, with 10 slots in total. Averaging 0 players across seven days, it topped out at 1.

Server details

Is FunDev Coming Soon... online, and how reliable is it?

Right now, FunDev Coming Soon... is up and running. Based on the uptime it reports, the last restart was about 14 days ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. Rust Pop Watch's first record of it is 5 October 2026.

Does FunDev Coming Soon... run smoothly?

Its server fps over the last 48 hours averaged 64, with 28 as the lowest. At its peak it held 8,221 entities: buildings, deployables and all the rest. The highest memory usage was 1,983 MB. Players feel lag when fps drops and the entity count climbs.

Where is FunDev Coming Soon... located?

No region is published by FunDev Coming Soon.... Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 212.22.93.98:28054.

Which Rust version is FunDev Coming Soon... on?

Rust network protocol 2634 and build 166652 is the version FunDev Coming Soon... runs on Windows. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on FunDev Coming Soon... when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. The crowd fell under half by day 1 whenever it did not hold.

What is the wipe schedule on FunDev Coming Soon...?

FunDev Coming Soon... wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 14 days 2 hours. The tags hold a monthly wipe schedule.

Map and rules

Which map does FunDev Coming Soon... run?

Generated by the game with seed 1337, the map on FunDev Coming Soon... is procedural and 1,600 in size. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on FunDev Coming Soon...?

No gather rate appears in the name of FunDev Coming Soon.... Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Getting in

How do I join FunDev Coming Soon...?

The console method: start Rust, press F1, and type client.connect 212.22.93.98:28054. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp10
Max players There are 10 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.