Pelican Test
Offline 212.247.125.89:27015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Pelican Test?
These are the Rust Pop Watch lists that include Pelican Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Pelican Test mean?
For the server browser, Pelican Test lists these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Pelican Test rank against other Rust servers?
A seven-day player-hours placing of #14,234 puts Pelican Test in the top 66% of all ranked servers.
How many players are on Pelican Test right now?
The last sighting of Pelican Test was 15 days 14 hours ago, and it is offline now.
Server facts
Is Pelican Test online, and how reliable is it?
Pelican Test shows as offline, last spotted 15 days 14 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 14 October 2026.
Where is Pelican Test located?
No region is published by Pelican Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 212.247.125.89:27015.
Which Rust version is Pelican Test on?
Rust network protocol 2634 and build 167781 is the version Pelican Test runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Pelican Test?
An estimate from the force wipe gives Pelican Test's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Its current world has been live for 15 days 15 hours. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does Pelican Test run?
The map on Pelican Test is procedural, made by the game.
What are the rules and settings on Pelican Test?
The name of Pelican Test says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. Vanilla is what it calls itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Pelican Test?
The console method: start Rust, press F1, and type client.connect 212.247.125.89:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.