DeadZone Vanilla | Monthly | EU | LARGE
Online EU 212.4.138.244:28041 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include DeadZone Vanilla | Monthly | EU | LARGE?
These Rust Pop Watch lists include DeadZone Vanilla | Monthly | EU | LARGE: European Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on DeadZone Vanilla | Monthly | EU | LARGE mean?
The game's server browser picks up these tags from DeadZone Vanilla | Monthly | EU | LARGE: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs; EU (Europe): In the server browser it sits under Europe. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does DeadZone Vanilla | Monthly | EU | LARGE rank against other Rust servers?
For the last seven days of player hours, DeadZone Vanilla | Monthly | EU | LARGE sits at #3,081, inside the top 14% of ranked servers and at #1,155 in Europe.
How many players are on DeadZone Vanilla | Monthly | EU | LARGE right now?
DeadZone Vanilla | Monthly | EU | LARGE is holding 1 players, with 100 slots in total. Averaging 1 players across seven days, it topped out at 7. Look at 19:00 UTC: that was the busiest point of the last 48 hours, at 2 players on average.
Server facts
Is DeadZone Vanilla | Monthly | EU | LARGE online, and how reliable is it?
Right now, DeadZone Vanilla | Monthly | EU | LARGE is up and running. About 1 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 92%, with 155 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Does DeadZone Vanilla | Monthly | EU | LARGE run smoothly?
Its server fps over the last 48 hours averaged 50, with 49 as the lowest. Entities reached a maximum of 115,412: buildings, deployables and everything else. Up to 4,013 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is DeadZone Vanilla | Monthly | EU | LARGE located?
With its EU tag, DeadZone Vanilla | Monthly | EU | LARGE lists itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 212.4.138.244:28041.
Which Rust version is DeadZone Vanilla | Monthly | EU | LARGE on?
Rust network protocol 2635 and build 168909 is the version DeadZone Vanilla | Monthly | EU | LARGE runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on DeadZone Vanilla | Monthly | EU | LARGE when wipe day comes around?
Recent wipes averaged a peak of 3 players at their busiest. 41 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on DeadZone Vanilla | Monthly | EU | LARGE?
Wipes on DeadZone Vanilla | Monthly | EU | LARGE come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 27 days 11 hours. Its tags commit to wipes each month.
The rules
Which map does DeadZone Vanilla | Monthly | EU | LARGE run?
Generated by the game with seed 2026, the map on DeadZone Vanilla | Monthly | EU | LARGE is procedural and 4,250 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on DeadZone Vanilla | Monthly | EU | LARGE?
No gather rate appears in the name of DeadZone Vanilla | Monthly | EU | LARGE. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join DeadZone Vanilla | Monthly | EU | LARGE?
The console method: start Rust, press F1, and type client.connect 212.4.138.244:28041. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://dzrust.eu/.
