Steve Local
Offline 212.60.126.83:28015 checked 31d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Steve Local?
You'll find Steve Local on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Steve Local mean?
The game's server browser picks up these tags from Steve Local: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Steve Local rank against other Rust servers?
Player hours over the last week rank Steve Local at #15,523, within the top 65% of ranked servers.
How many players are on Steve Local right now?
Offline now, Steve Local was last spotted 31 days 6 hours ago.
Server facts
Is Steve Local online, and how reliable is it?
Down at the moment: Steve Local was last seen 31 days 6 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 20 September 2026.
Where is Steve Local located?
No region is published by Steve Local. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 212.60.126.83:28015.
Which Rust version is Steve Local on?
On Windows, Steve Local runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Steve Local?
The record of Steve Local's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 12 hours.
Map and rules
Which map does Steve Local run?
Steve Local uses a procedural map, which the game generates.
What are the rules and settings on Steve Local?
No gather rate appears in the name of Steve Local. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Steve Local?
The console method: start Rust, press F1, and type client.connect 212.60.126.83:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.