Rust Local - Testes
Offline 213.10.4.116:28015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Local - Testes?
You'll find Rust Local - Testes on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust Local - Testes mean?
For the server browser, Rust Local - Testes lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Rust Local - Testes rank against other Rust servers?
A seven-day player-hours placing of #13,808 puts Rust Local - Testes in the top 62% of all ranked servers.
How many players are on Rust Local - Testes right now?
Offline now, Rust Local - Testes was last spotted 8 days ago.
Server facts
Is Rust Local - Testes online, and how reliable is it?
Down at the moment: Rust Local - Testes was last seen 8 days ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 21 October 2026.
Where is Rust Local - Testes located?
There is no region from Rust Local - Testes. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 213.10.4.116:28015.
Which Rust version is Rust Local - Testes on?
On Windows, Rust Local - Testes runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Rust Local - Testes?
The record of Rust Local - Testes's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 8 days is when the present world was made.
Rules and settings
Which map does Rust Local - Testes run?
A procedural map is what Rust Local - Testes runs, generated by the game.
What are the rules and settings on Rust Local - Testes?
The name of Rust Local - Testes says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
How to join
How do I join Rust Local - Testes?
The console method: start Rust, press F1, and type client.connect 213.10.4.116:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.