Testserver
Offline 213.136.87.44:29015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testserver?
These Rust Pop Watch lists include Testserver: Modded Rust servers, live. These are the filters that list it on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testserver mean?
For the server browser, Testserver lists these tags: gmvanilla (Game mode): This is vanilla survival; mp51 (Max players): There are 51 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Testserver rank against other Rust servers?
The last seven days of player hours place Testserver at #15,478, in the top 70% of all ranked servers.
How many players are on Testserver right now?
Testserver went quiet 40 days 18 hours ago and is offline at the moment.
Server details
Is Testserver online, and how reliable is it?
Testserver shows as offline, last spotted 40 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Where is Testserver located?
No region is published by Testserver. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 213.136.87.44:29015.
Which Rust version is Testserver on?
Rust network protocol 2633 and build 164530 is the version Testserver runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Testserver?
The estimate for the next wipe on Testserver rests on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 53 days 13 hours is when the present world was made. The tags hold a monthly wipe schedule.
Rules and settings
Which map does Testserver run?
Generated by the game with seed 2147483647, the map on Testserver is procedural and 3,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Testserver?
The name of Testserver says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Vanilla is what it calls itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Testserver?
Enter client.connect 213.136.87.44:29015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. Rust's premium status is required to join.
