CrowdControlServer
Offline 216.126.34.200:28015 checked 14d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include CrowdControlServer?
These are the Rust Pop Watch lists that include CrowdControlServer: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on CrowdControlServer mean?
These are the tags CrowdControlServer publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does CrowdControlServer rank against other Rust servers?
A seven-day player-hours placing of #14,532 puts CrowdControlServer in the top 67% of all ranked servers.
How many players are on CrowdControlServer right now?
CrowdControlServer went quiet 14 days 16 hours ago and is offline at the moment.
Server facts
Is CrowdControlServer online, and how reliable is it?
Down at the moment: CrowdControlServer was last seen 14 days 16 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 12 October 2026.
Where is CrowdControlServer located?
There is no region from CrowdControlServer. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 216.126.34.200:28015.
Which Rust version is CrowdControlServer on?
Rust network protocol 2634 and build 167781 is the version CrowdControlServer runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on CrowdControlServer?
Too few wipes are on record for CrowdControlServer to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 16 days 14 hours.
Map and rules
Which map does CrowdControlServer run?
CrowdControlServer uses a procedural map, which the game generates.
What are the rules and settings on CrowdControlServer?
No gather rate appears in the name of CrowdControlServer. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join CrowdControlServer?
The console method: start Rust, press F1, and type client.connect 216.126.34.200:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.