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Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits Onlineright now
Celebrity profile

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 10m ago

2x biweekly wipes vanillamoddedoxide
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Vital stats

Players now 0/ 200 slots 0% full steadyagainst this time yesterday
7-day average0peak 3
Rank#4,427top 20%
Region–no continent published · group 8, the default
Last wipe13d agobiweekly schedule
Next wipe7hThu 29 Oct, 19:08 UTC
The rise

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:08 UTC, in 7h. Its biweekly schedule tag · low confidence

13.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3.5

Coming wipes

7hThu 29 Oct, 19:08 UTC
7d 7hThu 5 Nov, 19:00 UTCFW
14d 7hThu 12 Nov, 19:08 UTC
28d 7hThu 26 Nov, 19:08 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
42d 7hThu 10 Dec, 19:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC13d ago 4 – running 0
Thu 1 Oct, 19:10 UTC FW27d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 02:16 UTC41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

You'll find [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on the following Rust Pop Watch lists: 2x Rust servers, live, European Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?

These are the tags [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It has 200 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits rank against other Rust servers?

The last seven days of player hours place [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,427, in the top 20% of all ranked servers.

How many players are on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now?

The current tally at [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 0 players across 200 slots. Averaging 0 players across seven days, it topped out at 3. Over the last 48 hours, the fullest hour was 16:00 UTC, averaging 2 players.

About the server

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how reliable is it?

As of now, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online. About 10 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.

Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run smoothly?

The 48-hour average was 199 server fps, with a low of 169. At its peak it held 154,485 entities: buildings, deployables and all the rest. Memory use peaked at 4,786 MB. Players feel lag when fps drops and the entity count climbs.

Where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits located?

No region tag comes from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, but its name points to Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 217.114.180.19:28015.

Which Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?

On Linux, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What happens on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits when wipe day comes around?

Across its recent wipes, the busiest point averaged 4 players. 47 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. In the wipes that didn't hold, the crowd sank below half by day 3.5.

What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Its tag sets the prediction, because [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's recorded wipes are too few to confirm the schedule. Thursday 29 October at 19:08 UTC is the date its next wipe is due. 13 days 16 hours is when the present world was made. The tags list a fortnightly wipe schedule.

Rules and settings

Which map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?

The procedural map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits measures 4,900 and comes from the game with seed 1739618184. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Gather comes at 2x on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, according to its name. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. It labels itself vanilla, with this meaning: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Enter client.connect 217.114.180.19:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players It has 200 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.