[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Online 217.114.180.19:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 19:08 UTC, in 7h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:08 UTC13d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 3 | halved by day 6 | 14 days | 0 |
| Fri 18 Sep, 02:16 UTC41d ago | 4 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
You'll find [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on the following Rust Pop Watch lists: 2x Rust servers, live, European Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?
These are the tags [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It has 200 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits rank against other Rust servers?
The last seven days of player hours place [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,427, in the top 20% of all ranked servers.
How many players are on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now?
The current tally at [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 0 players across 200 slots. Averaging 0 players across seven days, it topped out at 3. Over the last 48 hours, the fullest hour was 16:00 UTC, averaging 2 players.
About the server
Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how reliable is it?
As of now, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online. About 10 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run smoothly?
The 48-hour average was 199 server fps, with a low of 169. At its peak it held 154,485 entities: buildings, deployables and all the rest. Memory use peaked at 4,786 MB. Players feel lag when fps drops and the entity count climbs.
Where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits located?
No region tag comes from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, but its name points to Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 217.114.180.19:28015.
Which Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?
On Linux, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits when wipe day comes around?
Across its recent wipes, the busiest point averaged 4 players. 47 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. In the wipes that didn't hold, the crowd sank below half by day 3.5.
What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Its tag sets the prediction, because [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's recorded wipes are too few to confirm the schedule. Thursday 29 October at 19:08 UTC is the date its next wipe is due. 13 days 16 hours is when the present world was made. The tags list a fortnightly wipe schedule.
Rules and settings
Which map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?
The procedural map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits measures 4,900 and comes from the game with seed 1739618184. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Gather comes at 2x on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, according to its name. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. It labels itself vanilla, with this meaning: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Enter client.connect 217.114.180.19:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.