A Rust Server
Offline 217.45.61.123:28016 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include A Rust Server?
These are the Rust Pop Watch lists that include A Rust Server: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on A Rust Server mean?
These are the tags A Rust Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does A Rust Server rank against other Rust servers?
Player hours over the last week rank A Rust Server at #15,353, within the top 69% of ranked servers.
How many players are on A Rust Server right now?
A Rust Server went quiet 5 days ago and is offline at the moment. The seven-day average sits at 0 players.
Server details
Is A Rust Server online, and how reliable is it?
Down at the moment: A Rust Server was last seen 5 days ago. Out of 168 hours in the last 7 full days, it was online for 51, a 30% uptime. It came to Rust Pop Watch's attention on 17 October 2026.
Where is A Rust Server located?
No region is published by A Rust Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 217.45.61.123:28016.
Which Rust version is A Rust Server on?
Rust network protocol 2635 and build 168909 is the version A Rust Server runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on A Rust Server?
A Rust Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 27 days 1 hours.
The rules
Which map does A Rust Server run?
The procedural map on A Rust Server measures 3,000 and comes from the game with seed 31833. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on A Rust Server?
Nothing in the name tells you the gather rate on A Rust Server. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join A Rust Server?
Enter client.connect 217.45.61.123:28016 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.