TestServer
Offline 221.228.177.97:10241 checked 14d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers, and #576 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TestServer?
You'll find TestServer on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TestServer mean?
These are the tags TestServer publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts4 (Group limit): Each team is capped at 4; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does TestServer rank against other Rust servers?
The last seven days of player hours place TestServer at #13,397, in the top 62% of all ranked servers. It comes in at #576 among quad servers.
How many players are on TestServer right now?
The last sighting of TestServer was 14 days 1 hours ago, and it is offline now.
About the server
Is TestServer online, and how reliable is it?
The server TestServer is not online now; 14 days 1 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 15 October 2026.
Where is TestServer located?
There is no region from TestServer. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 221.228.177.97:10241.
Which Rust version is TestServer on?
Rust network protocol 2634 and build 167231 is the version TestServer runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on TestServer?
The record of TestServer's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 27 days 11 hours is when the present world was made.
Map and rules
What are the rules and settings on TestServer?
The name of TestServer says nothing about gather rate. quad is the group rule, capping teams at 4 players. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join TestServer?
The console method: start Rust, press F1, and type client.connect 221.228.177.97:10241. Launch Rust on this page is another way, opening Rust via Steam and connecting.