RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RnC 2 | Experimental?
These Rust Pop Watch lists include RnC 2 | Experimental: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and The roleplay set, by the numbers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on RnC 2 | Experimental mean?
The game's server browser picks up these tags from RnC 2 | Experimental: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp30 (Max players): It has 30 slots; ts10 (Group limit): Each team is capped at 10; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^b (Biweekly): It wipes on a two-week cycle; ^r (Roleplay): A server for roleplay; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EA (East Asia): In the server browser it sits under East Asia. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does RnC 2 | Experimental rank against other Rust servers?
For the last seven days of player hours, RnC 2 | Experimental sits at #11,461, inside the top 52% of ranked servers and at #446 in Asia.
How many players are on RnC 2 | Experimental right now?
0 players are on RnC 2 | Experimental at the moment, out of 30 slots. Averaging 0 players across seven days, it topped out at 1.
Server facts
Is RnC 2 | Experimental online, and how reliable is it?
RnC 2 | Experimental is live at the moment. Based on the uptime it reports, the last restart was about 1 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 13 October 2026.
Does RnC 2 | Experimental run smoothly?
Its server fps over the last 48 hours averaged 107, with 11 as the lowest. Entities reached a maximum of 69,442: buildings, deployables and everything else. Memory use peaked at 1,926 MB. Players feel lag when fps drops and the entity count climbs.
Where is RnC 2 | Experimental located?
RnC 2 | Experimental uses its EA tag to list itself in Asia. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 23.106.54.134:28025.
Which Rust version is RnC 2 | Experimental on?
Rust network protocol 2635 and build 168909 is the version RnC 2 | Experimental runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on RnC 2 | Experimental?
From the force wipe comes the estimate for RnC 2 | Experimental's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 15 days 23 hours. The tags list a fortnightly wipe schedule.
Rules and settings
Which map does RnC 2 | Experimental run?
The procedural map on RnC 2 | Experimental measures 3,500 and comes from the game with seed 6480561. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on RnC 2 | Experimental?
Nothing in the name tells you the gather rate on RnC 2 | Experimental. Teams can reach 10 players. It runs roleplay, jobs and towns under roleplay rules. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join RnC 2 | Experimental?
Enter client.connect 23.106.54.134:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://discord.com/invite/hTzDrZTVab.