Reforged Build Server | Production Rules
Online 23.108.66.125:28019 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:08 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Reforged Build Server | Production Rules?
These Rust Pop Watch lists include Reforged Build Server | Production Rules: Modded Rust servers, live, Build and creative servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Reforged Build Server | Production Rules mean?
The game's server browser picks up these tags from Reforged Build Server | Production Rules: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp75 (Max players): There are 75 slots; ts6 (Group limit): Each team is capped at 6; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^k (Build server): Base-building practice and design; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Reforged Build Server | Production Rules rank against other Rust servers?
A seven-day player-hours placing of #3,258 puts Reforged Build Server | Production Rules in the top 15% of all ranked servers.
How many players are on Reforged Build Server | Production Rules right now?
Reforged Build Server | Production Rules is holding 0 players, with 75 slots in total. Peak for the week was 7, against an average of 1 players. The busiest stretch of the last 48 hours came at 00:00 UTC, averaging 6 players.
Server details
Is Reforged Build Server | Production Rules online, and how reliable is it?
Reforged Build Server | Production Rules is live at the moment. About 7 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does Reforged Build Server | Production Rules run smoothly?
Average server fps for the last 48 hours was 120, and it never went below 119. At its peak it held 62,417 entities: buildings, deployables and all the rest. The highest memory usage was 4,261 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Reforged Build Server | Production Rules located?
There is no region from Reforged Build Server | Production Rules. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 23.108.66.125:28019.
Which Rust version is Reforged Build Server | Production Rules on?
On Linux, Reforged Build Server | Production Rules runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Reforged Build Server | Production Rules when wipe day comes around?
Across its recent wipes, the busiest point averaged 3 players. 3 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Reforged Build Server | Production Rules?
Reforged Build Server | Production Rules wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. Its current world has been live for 27 days 22 hours. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
Which map does Reforged Build Server | Production Rules run?
Generated by the game with seed 1337, the map on Reforged Build Server | Production Rules is procedural and 5,650 in size. RustMaps has it from this page, since identical size and seed give an identical map. Custom Map is how the map name reads.
What are the rules and settings on Reforged Build Server | Production Rules?
No gather rate appears in the name of Reforged Build Server | Production Rules. A group holds at most 6 players. build & creative is the game mode, no gathering, just sandbox building. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Reforged Build Server | Production Rules?
Enter client.connect 23.108.66.125:28019 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://reforgerust.com/.
