|US|BunnysBoomBoomRoom|PvE|
Online NA 23.227.204.138:28265 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 32 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:05 UTC14d ago | 24 | – | running | 1 |
| Thu 1 Oct, 18:21 UTC FW28d ago | 19 | halved by day 4 | 13.9 days | 0 |
| Thu 17 Sep, 17:10 UTC42d ago | 18 | halved by day 5 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include |US|BunnysBoomBoomRoom|PvE|?
You'll find |US|BunnysBoomBoomRoom|PvE| on the following Rust Pop Watch lists: Community servers, by the numbers, Rust PvE servers, ranked by who's hot, North America: who's hot right now and Vanilla Rust servers, live. These are the filters that list it on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on |US|BunnysBoomBoomRoom|PvE| mean?
The game's server browser picks up these tags from |US|BunnysBoomBoomRoom|PvE|: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): There are 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does |US|BunnysBoomBoomRoom|PvE| rank against other Rust servers?
|US|BunnysBoomBoomRoom|PvE| takes #1,288 on seven-day player hours, a top 6% spot overall and #188 across North America.
How many players are on |US|BunnysBoomBoomRoom|PvE| right now?
4 players are on |US|BunnysBoomBoomRoom|PvE| at the moment, out of 50 slots. Averaging 6 players across seven days, it topped out at 23. Over the last 48 hours, the fullest hour was 00:00 UTC, averaging 12 players.
About the server
Is |US|BunnysBoomBoomRoom|PvE| online, and how reliable is it?
Right now, |US|BunnysBoomBoomRoom|PvE| is up and running. The uptime figure suggests it restarted roughly 6 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does |US|BunnysBoomBoomRoom|PvE| run smoothly?
The 48-hour average was 59 server fps, with a low of 37. Entities reached a maximum of 150,053: buildings, deployables and everything else. Memory use peaked at 4,289 MB. Players feel lag when fps drops and the entity count climbs.
Where is |US|BunnysBoomBoomRoom|PvE| located?
|US|BunnysBoomBoomRoom|PvE| uses its NA tag to list itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 23.227.204.138:28265.
Which Rust version is |US|BunnysBoomBoomRoom|PvE| on?
Rust network protocol 2635 and build 168909 is the version |US|BunnysBoomBoomRoom|PvE| runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on |US|BunnysBoomBoomRoom|PvE| when wipe day comes around?
Recent wipes averaged a peak of 20 players at their busiest. 32 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. If it did not hold, half the peak was gone by day 4.5.
What is the wipe schedule on |US|BunnysBoomBoomRoom|PvE|?
Wipes on |US|BunnysBoomBoomRoom|PvE| follow a every 4 weeks on Thursday at 17:05 UTC pattern. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 14 days 4 hours. Its tags set out a wipe schedule of one wipe every two weeks.
The rules
Which map does |US|BunnysBoomBoomRoom|PvE| run?
A procedural map of 4,500 with seed 508605506 is what |US|BunnysBoomBoomRoom|PvE| runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on |US|BunnysBoomBoomRoom|PvE|?
The name of |US|BunnysBoomBoomRoom|PvE| says nothing about gather rate. Eight players per group: that is the game's default. no fighting other players: that is the pve mode. The server browser lists it under Community. Oxide plugins are running on it. It labels itself vanilla, with this meaning: facepunch's game, unchanged: no modified rates, kits or rules. The VAC anti-cheat from Valve is on.
Getting in
How do I join |US|BunnysBoomBoomRoom|PvE|?
The console method: start Rust, press F1, and type client.connect 23.227.204.138:28265. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://Pingperfect.com/.