Testserv
Offline 24.122.85.83:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:34 UTC20d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testserv?
These Rust Pop Watch lists include Testserv: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Testserv mean?
The game's server browser picks up these tags from Testserv: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167187 (Build): The game build is 167187; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Testserv rank against other Rust servers?
Player hours over the last week rank Testserv at #15,923, within the top 72% of ranked servers.
How many players are on Testserv right now?
Offline now, Testserv was last spotted 19 days 23 hours ago.
Server facts
Is Testserv online, and how reliable is it?
Down at the moment: Testserv was last seen 19 days 23 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 7 October 2026.
Where is Testserv located?
No region is published by Testserv. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 24.122.85.83:28015.
Which Rust version is Testserv on?
Rust network protocol 2634 and build 167187 is the version Testserv runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Testserv when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Testserv?
Testserv's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 20 days 3 hours is when the present world was made.
The rules
Which map does Testserv run?
Testserv uses a procedural map, which the game generates.
What are the rules and settings on Testserv?
The name of Testserv says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Testserv?
Enter client.connect 24.122.85.83:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.