Live 36,329 players 11,615 servers online 54 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published FaceFirst Events|SkillTree|NPCRaids Onlineright now
Celebrity profile

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 13m ago

moddedoxidepve
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Vital stats

Players now 0/ 100 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#8,603top 39%
Region–no continent published · group 8, the default
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC11d ago 3 – running 0
Fri 2 Oct, 00:54 UTC26d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC39d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include FaceFirst Events|SkillTree|NPCRaids?

These are the Rust Pop Watch lists that include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?

These are the tags FaceFirst Events|SkillTree|NPCRaids publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?

The last seven days of player hours place FaceFirst Events|SkillTree|NPCRaids at #8,603, in the top 39% of all ranked servers.

How many players are on FaceFirst Events|SkillTree|NPCRaids right now?

FaceFirst Events|SkillTree|NPCRaids is holding 0 players, with 100 slots in total. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 05:00 UTC, averaging 1 players.

About the server

Is FaceFirst Events|SkillTree|NPCRaids online, and how reliable is it?

Right now, FaceFirst Events|SkillTree|NPCRaids is up and running. The uptime figure suggests it restarted roughly 16 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does FaceFirst Events|SkillTree|NPCRaids run smoothly?

Its server fps over the last 48 hours averaged 112, with 11 as the lowest. Entities reached a maximum of 122,767: buildings, deployables and everything else. Memory use peaked at 4,020 MB. What players experience as lag comes from low fps and a rising entity count.

Where is FaceFirst Events|SkillTree|NPCRaids located?

No region is published by FaceFirst Events|SkillTree|NPCRaids. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 24.156.98.17:28015.

Which Rust version is FaceFirst Events|SkillTree|NPCRaids on?

On Windows, FaceFirst Events|SkillTree|NPCRaids runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on FaceFirst Events|SkillTree|NPCRaids when wipe day comes around?

Recent wipes averaged a peak of 2 players at their busiest. 29 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 50% of the time. If it did not hold, half the peak was gone by day 12.

What is the wipe schedule on FaceFirst Events|SkillTree|NPCRaids?

There is no next wipe to predict on FaceFirst Events|SkillTree|NPCRaids, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 11 days 11 hours is when the present world was made.

The rules

Which map does FaceFirst Events|SkillTree|NPCRaids run?

A procedural map of 4,250 with seed 2135006930 is what FaceFirst Events|SkillTree|NPCRaids runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on FaceFirst Events|SkillTree|NPCRaids?

No gather rate appears in the name of FaceFirst Events|SkillTree|NPCRaids. The group limit is 8 players, the game's default. It runs pve, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join FaceFirst Events|SkillTree|NPCRaids?

The console method: start Rust, press F1, and type client.connect 24.156.98.17:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://facefirstgaming.com.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The danger is the world, not other players: no PvP here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.