FaceFirst Events|SkillTree|NPCRaids
Online 24.156.98.17:28015 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:18 UTC11d ago | 3 | – | running | 0 |
| Fri 2 Oct, 00:54 UTC26d ago | 2 | held half | 14.6 days | 0 |
| Fri 18 Sep, 06:07 UTC39d ago | 2 | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include FaceFirst Events|SkillTree|NPCRaids?
These are the Rust Pop Watch lists that include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?
These are the tags FaceFirst Events|SkillTree|NPCRaids publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?
The last seven days of player hours place FaceFirst Events|SkillTree|NPCRaids at #8,603, in the top 39% of all ranked servers.
How many players are on FaceFirst Events|SkillTree|NPCRaids right now?
FaceFirst Events|SkillTree|NPCRaids is holding 0 players, with 100 slots in total. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 05:00 UTC, averaging 1 players.
About the server
Is FaceFirst Events|SkillTree|NPCRaids online, and how reliable is it?
Right now, FaceFirst Events|SkillTree|NPCRaids is up and running. The uptime figure suggests it restarted roughly 16 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does FaceFirst Events|SkillTree|NPCRaids run smoothly?
Its server fps over the last 48 hours averaged 112, with 11 as the lowest. Entities reached a maximum of 122,767: buildings, deployables and everything else. Memory use peaked at 4,020 MB. What players experience as lag comes from low fps and a rising entity count.
Where is FaceFirst Events|SkillTree|NPCRaids located?
No region is published by FaceFirst Events|SkillTree|NPCRaids. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 24.156.98.17:28015.
Which Rust version is FaceFirst Events|SkillTree|NPCRaids on?
On Windows, FaceFirst Events|SkillTree|NPCRaids runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on FaceFirst Events|SkillTree|NPCRaids when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. 29 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 50% of the time. If it did not hold, half the peak was gone by day 12.
What is the wipe schedule on FaceFirst Events|SkillTree|NPCRaids?
There is no next wipe to predict on FaceFirst Events|SkillTree|NPCRaids, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 11 days 11 hours is when the present world was made.
The rules
Which map does FaceFirst Events|SkillTree|NPCRaids run?
A procedural map of 4,250 with seed 2135006930 is what FaceFirst Events|SkillTree|NPCRaids runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on FaceFirst Events|SkillTree|NPCRaids?
No gather rate appears in the name of FaceFirst Events|SkillTree|NPCRaids. The group limit is 8 players, the game's default. It runs pve, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join FaceFirst Events|SkillTree|NPCRaids?
The console method: start Rust, press F1, and type client.connect 24.156.98.17:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://facefirstgaming.com.
