CalIckOde
Offline 24.21.210.174:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 19:23 UTC11d ago | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include CalIckOde?
You'll find CalIckOde on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on CalIckOde mean?
For the server browser, CalIckOde lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): There are 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does CalIckOde rank against other Rust servers?
Player hours over the last week rank CalIckOde at #6,000, within the top 27% of ranked servers.
How many players are on CalIckOde right now?
Offline now, CalIckOde was last spotted 2 days 2 hours ago. Peak for the week was 2, against an average of 2 players.
Server details
Is CalIckOde online, and how reliable is it?
CalIckOde shows as offline, last spotted 2 days 2 hours ago. The last 7 full days saw uptime of 10%, with 16 out of 168 hours online. Rust Pop Watch's first record of it is 4 October 2026.
Where is CalIckOde located?
No region is published by CalIckOde. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 24.21.210.174:28015.
Which Rust version is CalIckOde on?
Rust network protocol 2635 and build 168909 is the version CalIckOde runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on CalIckOde when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on CalIckOde?
The record of CalIckOde's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 11 days 6 hours.
Map and rules
Which map does CalIckOde run?
The map on CalIckOde is procedural, made by the game.
What are the rules and settings on CalIckOde?
The name of CalIckOde says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join CalIckOde?
Enter client.connect 24.21.210.174:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.