Dying Light PvE
Offline 24.66.56.92:28018 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Dying Light PvE?
These are the Rust Pop Watch lists that include Dying Light PvE: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Dying Light PvE mean?
For the server browser, Dying Light PvE lists these tags: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Dying Light PvE rank against other Rust servers?
Player hours over the last week rank Dying Light PvE at #15,523, within the top – of ranked servers.
How many players are on Dying Light PvE right now?
The last sighting of Dying Light PvE was 40 days 18 hours ago, and it is offline now.
Server facts
Is Dying Light PvE online, and how reliable is it?
Down at the moment: Dying Light PvE was last seen 40 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 17 September 2026.
Where is Dying Light PvE located?
No region is published by Dying Light PvE. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 24.66.56.92:28018.
Which Rust version is Dying Light PvE on?
Rust network protocol 2633 and build 163794 is the version Dying Light PvE runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Dying Light PvE?
Dying Light PvE's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 45 days.
The rules
What are the rules and settings on Dying Light PvE?
Nothing in the name tells you the gather rate on Dying Light PvE. Eight players per group: that is the game's default. It runs pve, no fighting other players. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join Dying Light PvE?
Enter client.connect 24.66.56.92:28018 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.