RedLava.World | Rust
Offline 3.27.38.18:28015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RedLava.World | Rust?
These Rust Pop Watch lists include RedLava.World | Rust: Community servers, by the numbers and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What do the server tags on RedLava.World | Rust mean?
These are the tags RedLava.World | Rust publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does RedLava.World | Rust rank against other Rust servers?
A seven-day player-hours placing of #16,015 puts RedLava.World | Rust in the top 70% of all ranked servers.
How many players are on RedLava.World | Rust right now?
Offline now, RedLava.World | Rust was last spotted 25 days 12 hours ago.
Server details
Is RedLava.World | Rust online, and how reliable is it?
Down at the moment: RedLava.World | Rust was last seen 25 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 3 October 2026.
Where is RedLava.World | Rust located?
No region is published by RedLava.World | Rust. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 3.27.38.18:28015.
Which Rust version is RedLava.World | Rust on?
On Linux, RedLava.World | Rust runs Rust network protocol 2634 and build 166652. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on RedLava.World | Rust?
The record of RedLava.World | Rust's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 25 days 12 hours.
Rules and settings
Which map does RedLava.World | Rust run?
RedLava.World | Rust uses a procedural map, which the game generates.
What are the rules and settings on RedLava.World | Rust?
The name of RedLava.World | Rust says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It appears under Community in the browser. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RedLava.World | Rust?
The console method: start Rust, press F1, and type client.connect 3.27.38.18:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.