Rust Local Dev
Offline 31.223.92.78:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Local Dev?
These are the Rust Pop Watch lists that include Rust Local Dev: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Rust Local Dev mean?
These are the tags Rust Local Dev publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): There are 5 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Rust Local Dev rank against other Rust servers?
A seven-day player-hours placing of #15,388 puts Rust Local Dev in the top 70% of all ranked servers.
How many players are on Rust Local Dev right now?
Rust Local Dev went quiet 2 days 4 hours ago and is offline at the moment. It has averaged 0 players over the last seven days.
Server facts
Is Rust Local Dev online, and how reliable is it?
Rust Local Dev shows as offline, last spotted 2 days 4 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. It came to Rust Pop Watch's attention on 25 October 2026.
Where is Rust Local Dev located?
No region is published by Rust Local Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 31.223.92.78:28015.
Which Rust version is Rust Local Dev on?
Rust network protocol 2635 and build 168909 is the version Rust Local Dev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Rust Local Dev?
The record of Rust Local Dev's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 4 hours.
The rules
Which map does Rust Local Dev run?
A procedural map is what Rust Local Dev runs, generated by the game.
What are the rules and settings on Rust Local Dev?
No gather rate appears in the name of Rust Local Dev. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Rust Local Dev?
Enter client.connect 31.223.92.78:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.