Evil_Test
Offline 31.23.230.110:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Evil_Test?
You'll find Evil_Test on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Evil_Test mean?
The game's server browser picks up these tags from Evil_Test: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Evil_Test rank against other Rust servers?
The last seven days of player hours place Evil_Test at #12,018, in the top 54% of all ranked servers.
How many players are on Evil_Test right now?
The last sighting of Evil_Test was 5 days ago, and it is offline now. Peak for the week was 1, against an average of 1 players.
Server facts
Is Evil_Test online, and how reliable is it?
The server Evil_Test is not online now; 5 days have passed since it was last seen. The last 4 full days saw uptime of 0%, with 0 out of 96 hours online. The first time Rust Pop Watch saw it was 24 October 2026.
Where is Evil_Test located?
There is no region from Evil_Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 31.23.230.110:28015.
Which Rust version is Evil_Test on?
Rust network protocol 2635 and build 168909 is the version Evil_Test runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Evil_Test?
An estimate from the force wipe gives Evil_Test's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 8 days 20 hours is when the present world was made. Its tags commit to wipes each month.
Rules and settings
Which map does Evil_Test run?
The procedural map on Evil_Test measures 5,250 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Evil_Test?
No gather rate appears in the name of Evil_Test. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Evil_Test?
Enter client.connect 31.23.230.110:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.