[TEST] RustyBoomer Build Server
Online 37.187.27.58:28019 checked 2h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC10d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [TEST] RustyBoomer Build Server?
These are the Rust Pop Watch lists that include [TEST] RustyBoomer Build Server: Modded Rust servers, live and Build and creative servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] RustyBoomer Build Server mean?
The game's server browser picks up these tags from [TEST] RustyBoomer Build Server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [TEST] RustyBoomer Build Server rank against other Rust servers?
Player hours over the last week rank [TEST] RustyBoomer Build Server at #10,863, within the top 49% of ranked servers.
How many players are on [TEST] RustyBoomer Build Server right now?
0 players are on [TEST] RustyBoomer Build Server at the moment, out of 10 slots. Peak for the week was 1, against an average of 0 players.
Server details
Is [TEST] RustyBoomer Build Server online, and how reliable is it?
[TEST] RustyBoomer Build Server is live at the moment. Based on the uptime it reports, the last restart was about 42 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 18 October 2026.
Does [TEST] RustyBoomer Build Server run smoothly?
Its server fps over the last 48 hours averaged 240, with 240 as the lowest. At its peak it held 23,717 entities: buildings, deployables and all the rest. Memory use peaked at 2,223 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [TEST] RustyBoomer Build Server located?
No region is published by [TEST] RustyBoomer Build Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 37.187.27.58:28019.
Which Rust version is [TEST] RustyBoomer Build Server on?
On Linux, [TEST] RustyBoomer Build Server runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on [TEST] RustyBoomer Build Server when wipe day comes around?
Across its recent wipes, the busiest point averaged 4 players. The latest wipe's crowd was busiest 31 hours after it began.
What is the wipe schedule on [TEST] RustyBoomer Build Server?
The record of [TEST] RustyBoomer Build Server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 10 hours.
Map and rules
Which map does [TEST] RustyBoomer Build Server run?
Generated by the game with seed 508605506, the map on [TEST] RustyBoomer Build Server is procedural and 4,500 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [TEST] RustyBoomer Build Server?
No gather rate appears in the name of [TEST] RustyBoomer Build Server. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join [TEST] RustyBoomer Build Server?
Enter client.connect 37.187.27.58:28019 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://rustyboomer.com.
