RedLava.World | Rust
Online EU 37.221.93.134:29015 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:42 UTC6d ago | 1 | – | running | 0 |
| Tue 20 Oct, 22:26 UTC8d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 05:48 UTC20d ago | 1 | halved by day 1 | 12.7 days | 0 |
| Mon 5 Oct, 00:35 UTC23d ago | 1 | halved by day 1 | 3.2 days | 0 |
| Sun 4 Oct, 12:42 UTC24d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RedLava.World | Rust?
These Rust Pop Watch lists include RedLava.World | Rust: European Rust servers, live, Community servers, by the numbers and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RedLava.World | Rust mean?
For the server browser, RedLava.World | Rust lists these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): There are 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; EU (Europe): Its place in the server browser is under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does RedLava.World | Rust rank against other Rust servers?
RedLava.World | Rust takes #9,185 on seven-day player hours, a top 41% spot overall and #2,196 across Europe.
How many players are on RedLava.World | Rust right now?
The current tally at RedLava.World | Rust: 0 players across 50 slots. Averaging 0 players across seven days, it topped out at 1. Look at 07:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server facts
Is RedLava.World | Rust online, and how reliable is it?
Right now, RedLava.World | Rust is up and running. The uptime figure suggests it restarted roughly 1 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. The first time Rust Pop Watch saw it was 4 October 2026.
Does RedLava.World | Rust run smoothly?
Its server fps over the last 48 hours averaged 38, with 19 as the lowest. Entities reached a maximum of 109,657: buildings, deployables and everything else. Memory use peaked at 2,645 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is RedLava.World | Rust located?
With its EU tag, RedLava.World | Rust lists itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 37.221.93.134:29015.
Which Rust version is RedLava.World | Rust on?
On Linux, RedLava.World | Rust runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on RedLava.World | Rust when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 20 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If it did not hold, half the peak was gone by day 1.
What is the wipe schedule on RedLava.World | Rust?
There is no next wipe to predict on RedLava.World | Rust, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 6 days 12 hours.
Rules and settings
Which map does RedLava.World | Rust run?
Generated by the game with seed 1337, the map on RedLava.World | Rust is procedural and 4,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. Custom Map is how the map name reads.
What are the rules and settings on RedLava.World | Rust?
Nothing in the name tells you the gather rate on RedLava.World | Rust. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser lists it under Community. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join RedLava.World | Rust?
Enter client.connect 37.221.93.134:29015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://rust.redlava.world/rust.