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Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] Onlineright now
Celebrity profile · EU

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]

Online EU 37.230.137.36:20510 checked 9m ago

2x weekly wipes vanillamoddedoxide
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Vital stats

Players now 0/ 250 slots 0% full steadyagainst this time yesterday
7-day average1peak 6
Rank#2,738top 12% · #1045 in EU
RegionEUEU · group 8, the default
Last wipe6d agoweekly schedule
Next wipe7hFri 30 Oct, 09:13 UTC
The rise

Players

AveragePeak
00.511.5202:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 09:13 UTC, in 7h. Every Friday at 09:13 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

7hFri 30 Oct, 09:13 UTC
6d 17hThu 5 Nov, 19:00 UTCFW
7d 7hFri 6 Nov, 09:13 UTC
14d 7hFri 13 Nov, 09:13 UTC
21d 7hFri 20 Nov, 09:13 UTC
28d 7hFri 27 Nov, 09:13 UTC
34d 17hThu 3 Dec, 19:00 UTCFW
35d 7hFri 4 Dec, 09:13 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:13 UTC6d ago 5 – running 0
Fri 16 Oct, 09:13 UTC13d ago 5 halved by day 3 7 days 0
Fri 9 Oct, 09:12 UTC20d ago 4 halved by day 6 7 days 0
Fri 2 Oct, 09:14 UTC27d ago 5 halved by day 3 7 days 0
Fri 25 Sep, 09:13 UTC34d ago 5 halved by day 6 7 days 1
Fri 18 Sep, 09:13 UTC41d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

These are the Rust Pop Watch lists that include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: 2x Rust servers, live, European Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] mean?

For the server browser, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] lists these tags: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): It has 250 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^w (Weekly): Every week brings a wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): In the server browser it sits under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] rank against other Rust servers?

For the last seven days of player hours, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] sits at #2,738, inside the top 12% of ranked servers and at #1,045 in Europe.

How many players are on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] right now?

The current tally at SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: 0 players across 250 slots. Averaging 1 players across seven days, it topped out at 6. Over the last 48 hours, the fullest hour was 17:00 UTC, averaging 2 players.

Server facts

Is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] online, and how reliable is it?

As of now, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is online. The uptime figure suggests it restarted roughly 22 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.

Does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run smoothly?

The 48-hour average was 148 server fps, with a low of 85. The world carried as many as 76,941 entities, including buildings and deployables. The highest memory usage was 3,332 MB. What players experience as lag comes from low fps and a rising entity count.

Where is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] located?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] uses its EU tag to list itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 37.230.137.36:20510.

Which Rust version is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] on?

Rust network protocol 2635 and build 168909 is the version SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] when wipe day comes around?

Across its recent wipes, the busiest point averaged 5 players. The latest wipe's crowd was busiest 3 hours after it began. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 4.

What is the wipe schedule on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] keeps to a every Friday at 09:13 UTC wipe rhythm. Come Friday 30 October at 09:13 UTC, the next wipe is expected. 6 days 16 hours is when the present world was made. Weekly is the wipe rhythm its tags set out.

The rules

Which map does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run?

A procedural map of 3,500 with seed 2010758542 is what SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

The name says it: SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] gathers at 2x. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The server's own word for it is vanilla: facepunch's game, unchanged: no modified rates, kits or rules. The VAC anti-cheat from Valve is on.

Join up

How do I join SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Enter client.connect 37.230.137.36:20510 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://m.vk.com/rust_skynet.

Decoded

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp250
Max players It has 250 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Wipe schedule

^w
Weekly Every week brings a wipe.

Difficulty

^v
Vanilla Facepunch's game, unchanged: no modified rates, kits or rules.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.