Live 39,471 players 11,695 servers online 89 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Waterworld Onlineright now
Celebrity profile · EU

Waterworld

Online EU 37.26.136.61:28115 checked 9m ago

biweekly wipes vanillamoddedcarbon
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Vital stats

Players now 0/ 100 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#13,102top 59% · #2445 in EU
RegionEUEU · group 8, the default
Last wipe16h agobiweekly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0005:0014:0000:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

Server fpsWipe
05010015020003:0012:0021:0005:0014:0000:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

7.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

7d 16hThu 5 Nov, 19:00 UTCFW
13d 7hWed 11 Nov, 09:12 UTC
27d 7hWed 25 Nov, 09:12 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
41d 7hWed 9 Dec, 09:12 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC16h ago – – running 0
Tue 20 Oct, 16:19 UTC8d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Waterworld?

These are the Rust Pop Watch lists that include Waterworld: European Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the server tags on Waterworld mean?

For the server browser, Waterworld lists these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes every fortnight; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins; EU (Europe): The server browser lists it under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does Waterworld rank against other Rust servers?

Waterworld takes #13,102 on seven-day player hours, a top 59% spot overall and #2,445 across Europe.

How many players are on Waterworld right now?

The current tally at Waterworld: 0 players across 100 slots. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 17:00 UTC, averaging 1 players.

Server facts

Is Waterworld online, and how reliable is it?

Waterworld is live at the moment. About 11 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. It came to Rust Pop Watch's attention on 19 October 2026.

Does Waterworld run smoothly?

The 48-hour average was 64 server fps, with a low of 46. Entities reached a maximum of 49,715: buildings, deployables and everything else. The highest memory usage was 3,163 MB. Players feel lag when fps drops and the entity count climbs.

Where is Waterworld located?

In Europe, Waterworld lists itself with its EU tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 37.26.136.61:28115.

Which Rust version is Waterworld on?

On Windows, Waterworld runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on Waterworld when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 2.

What is the wipe schedule on Waterworld?

Too few wipes are recorded on Waterworld to confirm its schedule, so its tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Its current world has been live for 16 hours. The tags list a fortnightly wipe schedule.

Map and rules

Which map does Waterworld run?

The procedural map on Waterworld measures 2,500 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is Moldova_X1000.

What are the rules and settings on Waterworld?

The name of Waterworld says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.

How to join

How do I join Waterworld?

The console method: start Rust, press F1, and type client.connect 37.26.136.61:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players It has 100 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The server wipes every fortnight.

Difficulty

^v
Vanilla Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon This server uses Carbon for plugins.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.