Waterworld
Online EU 37.26.136.61:28115 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:12 UTC16h ago | – | – | running | 0 |
| Tue 20 Oct, 16:19 UTC8d ago | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Waterworld?
These are the Rust Pop Watch lists that include Waterworld: European Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on Waterworld mean?
For the server browser, Waterworld lists these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes every fortnight; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins; EU (Europe): The server browser lists it under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Waterworld rank against other Rust servers?
Waterworld takes #13,102 on seven-day player hours, a top 59% spot overall and #2,445 across Europe.
How many players are on Waterworld right now?
The current tally at Waterworld: 0 players across 100 slots. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 17:00 UTC, averaging 1 players.
Server facts
Is Waterworld online, and how reliable is it?
Waterworld is live at the moment. About 11 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. It came to Rust Pop Watch's attention on 19 October 2026.
Does Waterworld run smoothly?
The 48-hour average was 64 server fps, with a low of 46. Entities reached a maximum of 49,715: buildings, deployables and everything else. The highest memory usage was 3,163 MB. Players feel lag when fps drops and the entity count climbs.
Where is Waterworld located?
In Europe, Waterworld lists itself with its EU tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 37.26.136.61:28115.
Which Rust version is Waterworld on?
On Windows, Waterworld runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Waterworld when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 2.
What is the wipe schedule on Waterworld?
Too few wipes are recorded on Waterworld to confirm its schedule, so its tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Its current world has been live for 16 hours. The tags list a fortnightly wipe schedule.
Map and rules
Which map does Waterworld run?
The procedural map on Waterworld measures 2,500 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is Moldova_X1000.
What are the rules and settings on Waterworld?
The name of Waterworld says nothing about gather rate. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
How to join
How do I join Waterworld?
The console method: start Rust, press F1, and type client.connect 37.26.136.61:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.