nameserver
Offline 37.29.88.11:28015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 07:13 UTC, in 1d 23h. Every other Friday at 07:13 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 07:13 UTC12d ago | – | – | running | 2 |
| Fri 2 Oct, 06:22 UTC26d ago | 2 | – | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include nameserver?
You'll find nameserver on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on nameserver mean?
These are the tags nameserver publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp15 (Max players): Slots: 15; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does nameserver rank against other Rust servers?
A seven-day player-hours placing of #15,315 puts nameserver in the top 69% of all ranked servers.
How many players are on nameserver right now?
Offline now, nameserver was last spotted 8 days 12 hours ago.
About the server
Is nameserver online, and how reliable is it?
Down at the moment: nameserver was last seen 8 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 19 September 2026.
Where is nameserver located?
There is no region from nameserver. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 37.29.88.11:28015.
Which Rust version is nameserver on?
On Windows, nameserver runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on nameserver when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest.
What is the wipe schedule on nameserver?
The wipe rhythm on nameserver is every other Friday at 07:13 UTC. Come Friday 30 October at 07:13 UTC, the next wipe is expected. The world it is running now dates from 12 days.
Rules and settings
Which map does nameserver run?
The map on nameserver is procedural, made by the game.
What are the rules and settings on nameserver?
No gather rate appears in the name of nameserver. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Community is its listing in the server browser. The VAC anti-cheat from Valve is off.
Getting in
How do I join nameserver?
The console method: start Rust, press F1, and type client.connect 37.29.88.11:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.