RustFightScenario dev
Offline 37.65.175.124:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RustFightScenario dev?
These Rust Pop Watch lists include RustFightScenario dev: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustFightScenario dev mean?
These are the tags RustFightScenario dev publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163207 (Build): It's on game build 163207; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RustFightScenario dev rank against other Rust servers?
A seven-day player-hours placing of #15,412 puts RustFightScenario dev in the top – of all ranked servers.
How many players are on RustFightScenario dev right now?
Offline now, RustFightScenario dev was last spotted 39 days 12 hours ago.
About the server
Is RustFightScenario dev online, and how reliable is it?
The server RustFightScenario dev is not online now; 39 days 12 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 19 September 2026.
Where is RustFightScenario dev located?
No region is published by RustFightScenario dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 37.65.175.124:28015.
Which Rust version is RustFightScenario dev on?
Rust network protocol 2633 and build 163207 is the version RustFightScenario dev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on RustFightScenario dev?
Too few wipes are on record for RustFightScenario dev to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 54 days is when the present world was made.
Map and rules
Which map does RustFightScenario dev run?
The map on RustFightScenario dev is procedural, made by the game.
What are the rules and settings on RustFightScenario dev?
Nothing in the name tells you the gather rate on RustFightScenario dev. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Getting in
How do I join RustFightScenario dev?
The console method: start Rust, press F1, and type client.connect 37.65.175.124:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.