mapgen-probe-do-not-join
Offline 38.13.26.75:29925 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include mapgen-probe-do-not-join?
These Rust Pop Watch lists include mapgen-probe-do-not-join: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on mapgen-probe-do-not-join mean?
For the server browser, mapgen-probe-do-not-join lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does mapgen-probe-do-not-join rank against other Rust servers?
The last seven days of player hours place mapgen-probe-do-not-join at #15,625, in the top 71% of all ranked servers.
How many players are on mapgen-probe-do-not-join right now?
The last sighting of mapgen-probe-do-not-join was 34 days 19 hours ago, and it is offline now.
Server details
Is mapgen-probe-do-not-join online, and how reliable is it?
Down at the moment: mapgen-probe-do-not-join was last seen 34 days 19 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 24 September 2026.
Where is mapgen-probe-do-not-join located?
No region is published by mapgen-probe-do-not-join. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 38.13.26.75:29925.
Which Rust version is mapgen-probe-do-not-join on?
On Windows, mapgen-probe-do-not-join runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on mapgen-probe-do-not-join?
The record of mapgen-probe-do-not-join's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 34 days 19 hours is when the present world was made.
Rules and settings
Which map does mapgen-probe-do-not-join run?
mapgen-probe-do-not-join uses a procedural map, which the game generates.
What are the rules and settings on mapgen-probe-do-not-join?
No gather rate appears in the name of mapgen-probe-do-not-join. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
How to join
How do I join mapgen-probe-do-not-join?
The console method: start Rust, press F1, and type client.connect 38.13.26.75:29925. Launch Rust on this page is another way, opening Rust via Steam and connecting.