Test Team Server
Offline 38.186.37.147:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Test Team Server?
You'll find Test Team Server on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Test Team Server mean?
For the server browser, Test Team Server lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp3 (Max players): Slots: 3; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Test Team Server rank against other Rust servers?
Player hours over the last week rank Test Team Server at #15,921, within the top 70% of ranked servers.
How many players are on Test Team Server right now?
Test Team Server went quiet 26 days 18 hours ago and is offline at the moment.
Server details
Is Test Team Server online, and how reliable is it?
Test Team Server shows as offline, last spotted 26 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Where is Test Team Server located?
There is no region from Test Team Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 38.186.37.147:28015.
Which Rust version is Test Team Server on?
On Linux, Test Team Server runs Rust network protocol 2633 and build 163794. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Test Team Server?
Test Team Server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 45 days 17 hours.
Map and rules
Which map does Test Team Server run?
A procedural map is what Test Team Server runs, generated by the game.
What are the rules and settings on Test Team Server?
Nothing in the name tells you the gather rate on Test Team Server. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Test Team Server?
The console method: start Rust, press F1, and type client.connect 38.186.37.147:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.