OTCHO
Offline 41.108.208.0:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #635 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include OTCHO?
These are the Rust Pop Watch lists that include OTCHO: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What do the server tags on OTCHO mean?
These are the tags OTCHO publishes for the browser: gmsoftcore (Game mode): Softcore rules make it easier; mp50 (Max players): There are 50 slots; ts4 (Group limit): No team can exceed 4 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does OTCHO rank against other Rust servers?
Player hours over the last week rank OTCHO at #15,842, within the top 72% of ranked servers. Within the quad category, it sits at #635.
How many players are on OTCHO right now?
OTCHO went quiet 19 days 23 hours ago and is offline at the moment.
Server facts
Is OTCHO online, and how reliable is it?
OTCHO shows as offline, last spotted 19 days 23 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 8 October 2026.
Where is OTCHO located?
No region is published by OTCHO. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 41.108.208.0:28015.
Which Rust version is OTCHO on?
Rust network protocol 2634 and build 167058 is the version OTCHO runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on OTCHO?
OTCHO's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 25 days 12 hours.
Map and rules
Which map does OTCHO run?
The map on OTCHO is procedural, made by the game.
What are the rules and settings on OTCHO?
No gather rate appears in the name of OTCHO. The cap on groups is 4 players (quad). It runs softcore, Facepunch's easier setting, with part of your loot kept. Players can raid and fight one another. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
How to join
How do I join OTCHO?
The console method: start Rust, press F1, and type client.connect 41.108.208.0:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.