OTCHO
Offline 41.109.197.80:28015 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #654 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include OTCHO?
These are the Rust Pop Watch lists that include OTCHO: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What do the server tags on OTCHO mean?
These are the tags OTCHO publishes for the browser: gmsoftcore (Game mode): Softcore rules make it easier; mp50 (Max players): It has 50 slots; ts4 (Group limit): No team can exceed 4 players; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does OTCHO rank against other Rust servers?
The last seven days of player hours place OTCHO at #15,977, in the top 71% of all ranked servers. It comes in at #654 among quad servers.
How many players are on OTCHO right now?
The last sighting of OTCHO was 22 days 19 hours ago, and it is offline now.
Server facts
Is OTCHO online, and how reliable is it?
OTCHO shows as offline, last spotted 22 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 4 October 2026.
Where is OTCHO located?
No region is published by OTCHO. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 41.109.197.80:28015.
Which Rust version is OTCHO on?
On Linux, OTCHO runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on OTCHO?
The record of OTCHO's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 13 hours.
Map and rules
Which map does OTCHO run?
A procedural map is what OTCHO runs, generated by the game.
What are the rules and settings on OTCHO?
Nothing in the name tells you the gather rate on OTCHO. quad is the group rule, capping teams at 4 players. It runs softcore, Facepunch's easier setting, with part of your loot kept. Players can raid and fight one another. Community is its listing in the server browser. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join OTCHO?
The console method: start Rust, press F1, and type client.connect 41.109.197.80:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.