【南瓜】Build-Test
Online EA 45.125.45.246:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers, top 16% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:55 UTC6d ago | 24 | – | running | 1 |
| Mon 19 Oct, 01:15 UTC9d ago | 25 | held half | 3.9 days | 4 |
| Tue 13 Oct, 20:03 UTC15d ago | 23 | held half | 5.2 days | 0 |
| Mon 12 Oct, 09:06 UTC16d ago | 25 | – | 1.5 days | 15 |
| Sun 11 Oct, 17:55 UTC17d ago | 25 | – | 0.6 days | 2 |
| Thu 8 Oct, 13:33 UTC20d ago | 32 | held half | 3.2 days | 0 |
| Tue 6 Oct, 10:36 UTC22d ago | 24 | held half | 2.1 days | 12 |
| Fri 2 Oct, 04:30 UTC26d ago | 25 | held half | 4.3 days | 0 |
| Sun 27 Sep, 00:04 UTC31d ago | 31 | held half | 5.2 days | 5 |
| Wed 23 Sep, 21:05 UTC35d ago | 24 | held half | 3.1 days | 3 |
| Mon 21 Sep, 22:30 UTC37d ago | 33 | – | 1.9 days | 0 |
| Mon 21 Sep, 12:18 UTC37d ago | 30 | – | 0.4 days | 24 |
| Thu 17 Sep, 23:45 UTC40d ago | 27 | held half | 3.5 days | 3 |
| Sun 13 Sep, 16:19 UTC45d ago | 33 | held half | 4.3 days | 16 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include 【南瓜】Build-Test?
These Rust Pop Watch lists include 【南瓜】Build-Test: Build and creative servers, live. These are the filters that list it on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on 【南瓜】Build-Test mean?
The game's server browser picks up these tags from 【南瓜】Build-Test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp101 (Max players): There are 101 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^k (Build server): Design and practise your bases; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; EA (East Asia): In the server browser it sits under East Asia. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does 【南瓜】Build-Test rank against other Rust servers?
【南瓜】Build-Test takes #954 on seven-day player hours, a top 4% spot overall and #89 across Asia.
How many players are on 【南瓜】Build-Test right now?
1 players are on 【南瓜】Build-Test at the moment, out of 101 slots. Peak for the week was 28, against an average of 10 players. Look at 13:00 UTC: that was the busiest point of the last 48 hours, at 25 players on average.
Server facts
Is 【南瓜】Build-Test online, and how reliable is it?
As of now, 【南瓜】Build-Test is online. Based on the uptime it reports, the last restart was about 5 days 18 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does 【南瓜】Build-Test run smoothly?
Its server fps over the last 48 hours averaged 100, with 49 as the lowest. At its peak it held 146,918 entities: buildings, deployables and all the rest. Memory use peaked at 6,217 MB. Players feel lag when fps drops and the entity count climbs.
Where is 【南瓜】Build-Test located?
In Asia, 【南瓜】Build-Test lists itself with its EA tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 45.125.45.246:28015.
Which Rust version is 【南瓜】Build-Test on?
On Windows, 【南瓜】Build-Test runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on 【南瓜】Build-Test when wipe day comes around?
The average busiest crowd over recent wipes was 24 players. The crowd on the latest wipe topped out 15 hours in. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on 【南瓜】Build-Test?
There is no next wipe to predict on 【南瓜】Build-Test, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 5 days 20 hours.
Rules and settings
Which map does 【南瓜】Build-Test run?
A procedural map of 4,000 with seed 1361858059 is what 【南瓜】Build-Test runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on 【南瓜】Build-Test?
Nothing in the name tells you the gather rate on 【南瓜】Build-Test. The group limit is 8 players, the game's default. build & creative is the game mode, build freely in a sandbox, no gathering. Community is its listing in the server browser. The plugin count is Oxide. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join 【南瓜】Build-Test?
The console method: start Rust, press F1, and type client.connect 45.125.45.246:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.