nate
Offline 45.47.225.81:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 10:49 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include nate?
You'll find nate on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on nate mean?
For the server browser, nate lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does nate rank against other Rust servers?
Player hours over the last week rank nate at #15,423, within the top 69% of ranked servers.
How many players are on nate right now?
The last sighting of nate was 7 days 14 hours ago, and it is offline now. The seven-day average sits at 0 players.
Server facts
Is nate online, and how reliable is it?
The server nate is not online now; 7 days 14 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 4, a 2% uptime. It came to Rust Pop Watch's attention on 16 September 2026.
Where is nate located?
No region is published by nate. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 45.47.225.81:28015.
Which Rust version is nate on?
Rust network protocol 2634 and build 166652 is the version nate runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on nate when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 1 hours after it began.
What is the wipe schedule on nate?
Too few wipes are on record for nate to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 23 days 8 hours is when the present world was made.
Map and rules
Which map does nate run?
A procedural map is what nate runs, generated by the game.
What are the rules and settings on nate?
The name of nate says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join nate?
The console method: start Rust, press F1, and type client.connect 45.47.225.81:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.