Direct join test
Offline 45.90.84.158:28015 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Direct join test?
These Rust Pop Watch lists include Direct join test: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Direct join test mean?
These are the tags Direct join test publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Direct join test rank against other Rust servers?
The last seven days of player hours place Direct join test at #15,460, in the top 67% of all ranked servers.
How many players are on Direct join test right now?
Offline now, Direct join test was last spotted 35 days 12 hours ago.
About the server
Is Direct join test online, and how reliable is it?
The server Direct join test is not online now; 35 days 12 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 22 September 2026.
Where is Direct join test located?
There is no region from Direct join test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 45.90.84.158:28015.
Which Rust version is Direct join test on?
Rust network protocol 2633 and build 164530 is the version Direct join test runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Direct join test?
Direct join test's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 35 days 12 hours.
Map and rules
Which map does Direct join test run?
A procedural map is what Direct join test runs, generated by the game.
What are the rules and settings on Direct join test?
Nothing in the name tells you the gather rate on Direct join test. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join Direct join test?
Enter client.connect 45.90.84.158:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.