ship test
Offline 46.138.47.50:28015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include ship test?
These are the Rust Pop Watch lists that include ship test: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ship test mean?
These are the tags ship test publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp3 (Max players): There are 3 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does ship test rank against other Rust servers?
A seven-day player-hours placing of #15,383 puts ship test in the top 70% of all ranked servers.
How many players are on ship test right now?
The last sighting of ship test was 8 days 19 hours ago, and it is offline now.
About the server
Is ship test online, and how reliable is it?
The server ship test is not online now; 8 days 19 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 17 October 2026.
Where is ship test located?
No region is published by ship test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 46.138.47.50:28015.
Which Rust version is ship test on?
On Windows, ship test runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on ship test?
Too few wipes are on record for ship test to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 12 days 3 hours.
The rules
Which map does ship test run?
ship test uses a procedural map, which the game generates.
What are the rules and settings on ship test?
No gather rate appears in the name of ship test. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
How to join
How do I join ship test?
The console method: start Rust, press F1, and type client.connect 46.138.47.50:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.