DoGames Rust Test
Offline 46.151.208.35:25580 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include DoGames Rust Test?
These Rust Pop Watch lists include DoGames Rust Test: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on DoGames Rust Test mean?
These are the tags DoGames Rust Test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): It's on game build 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does DoGames Rust Test rank against other Rust servers?
Player hours over the last week rank DoGames Rust Test at #16,020, within the top 71% of ranked servers.
How many players are on DoGames Rust Test right now?
Offline now, DoGames Rust Test was last spotted 25 days 10 hours ago.
About the server
Is DoGames Rust Test online, and how reliable is it?
DoGames Rust Test shows as offline, last spotted 25 days 10 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 3 October 2026.
Where is DoGames Rust Test located?
There is no region from DoGames Rust Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 46.151.208.35:25580.
Which Rust version is DoGames Rust Test on?
Rust network protocol 2634 and build 166652 is the version DoGames Rust Test runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on DoGames Rust Test?
The record of DoGames Rust Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 25 days 12 hours.
Map and rules
Which map does DoGames Rust Test run?
DoGames Rust Test uses a procedural map, which the game generates.
What are the rules and settings on DoGames Rust Test?
The name of DoGames Rust Test says nothing about gather rate. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. Community is its listing in the server browser. The VAC anti-cheat from Valve is on.
Join up
How do I join DoGames Rust Test?
Enter client.connect 46.151.208.35:25580 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.