FLYING
Offline 46.173.158.7:28115 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:39 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include FLYING?
These Rust Pop Watch lists include FLYING: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on FLYING mean?
The game's server browser picks up these tags from FLYING: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does FLYING rank against other Rust servers?
A seven-day player-hours placing of #13,778 puts FLYING in the top 61% of all ranked servers.
How many players are on FLYING right now?
The last sighting of FLYING was 22 days 4 hours ago, and it is offline now.
Server facts
Is FLYING online, and how reliable is it?
Down at the moment: FLYING was last seen 22 days 4 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 6 October 2026.
Where is FLYING located?
There is no region from FLYING. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 46.173.158.7:28115.
Which Rust version is FLYING on?
On Windows, FLYING runs Rust network protocol 2634 and build 166652. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on FLYING when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 1 hours after it began.
What is the wipe schedule on FLYING?
Once a month is the whole wipe story for FLYING, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 22 days 4 hours is when the present world was made. Its tags commit to wipes each month.
Map and rules
What are the rules and settings on FLYING?
The name of FLYING says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join FLYING?
The console method: start Rust, press F1, and type client.connect 46.173.158.7:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.