Development server
Offline 46.205.221.244:28015 checked 6h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers, and #534 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Development server?
You'll find Development server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours.
What do the server tags on Development server mean?
These are the tags Development server publishes for the browser: gmsoftcore (Game mode): Softcore rules make it easier; mp2 (Max players): There are 2 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Development server rank against other Rust servers?
The last seven days of player hours place Development server at #11,272, in the top 51% of all ranked servers. Within the quad category, it sits at #534.
How many players are on Development server right now?
The last sighting of Development server was 6 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1. Look at 00:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is Development server online, and how reliable is it?
Down at the moment: Development server was last seen 6 hours ago. Rust Pop Watch's first record of it is 27 October 2026.
Where is Development server located?
There is no region from Development server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 46.205.221.244:28015.
Which Rust version is Development server on?
On Windows, Development server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Development server?
Development server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 7 hours.
Rules and settings
Which map does Development server run?
Development server uses a procedural map, which the game generates.
What are the rules and settings on Development server?
Nothing in the name tells you the gather rate on Development server. The cap on groups is 4 players (quad). Facepunch's easier setting, with part of your loot kept: that is the softcore mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Development server?
Enter client.connect 46.205.221.244:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.