fnord build server
Offline 46.244.250.252:28015 checked 45d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include fnord build server?
These Rust Pop Watch lists include fnord build server: Modded Rust servers, live and Build and creative servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on fnord build server mean?
For the server browser, fnord build server lists these tags: gmrust (Game mode): Survival, standard Rust style; mp16 (Max players): There are 16 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163207 (Build): It's on game build 163207; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How many players are on fnord build server right now?
fnord build server went quiet 45 days 11 hours ago and is offline at the moment.
Server details
Is fnord build server online, and how reliable is it?
The server fnord build server is not online now; 45 days 11 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is fnord build server located?
There is no region from fnord build server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 46.244.250.252:28015.
Which Rust version is fnord build server on?
On Linux, fnord build server runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on fnord build server?
fnord build server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 53 days 6 hours.
Map and rules
Which map does fnord build server run?
The map on fnord build server is procedural, made by the game.
What are the rules and settings on fnord build server?
No gather rate appears in the name of fnord build server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The VAC anti-cheat from Valve is off.
Getting in
How do I join fnord build server?
The console method: start Rust, press F1, and type client.connect 46.244.250.252:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.