Evil_Test
Offline 46.41.70.121:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC7d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Evil_Test?
These are the Rust Pop Watch lists that include Evil_Test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Evil_Test mean?
These are the tags Evil_Test publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Evil_Test rank against other Rust servers?
A seven-day player-hours placing of #15,409 puts Evil_Test in the top 69% of all ranked servers.
How many players are on Evil_Test right now?
The last sighting of Evil_Test was 7 days 6 hours ago, and it is offline now.
Server facts
Is Evil_Test online, and how reliable is it?
The server Evil_Test is not online now; 7 days 6 hours have passed since it was last seen. It was up 1% of the time over the last 7 full days, 1 of 168 hours in total. The first time Rust Pop Watch saw it was 20 October 2026.
Where is Evil_Test located?
No region is published by Evil_Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 46.41.70.121:28015.
Which Rust version is Evil_Test on?
On Windows, Evil_Test runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Evil_Test when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 1 hours in.
What is the wipe schedule on Evil_Test?
Evil_Test wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 7 days 8 hours. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does Evil_Test run?
Generated by the game with seed 1337, the map on Evil_Test is procedural and 5,250 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Evil_Test?
The name of Evil_Test says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Evil_Test?
Enter client.connect 46.41.70.121:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.