test_server
Offline 46.63.106.19:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include test_server?
These Rust Pop Watch lists include test_server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on test_server mean?
These are the tags test_server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166465 (Build): Game build: 166465; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does test_server rank against other Rust servers?
A seven-day player-hours placing of #14,212 puts test_server in the top 60% of all ranked servers.
How many players are on test_server right now?
The last sighting of test_server was 26 days 19 hours ago, and it is offline now.
Server facts
Is test_server online, and how reliable is it?
Down at the moment: test_server was last seen 26 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 1 October 2026.
Where is test_server located?
No region is published by test_server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 46.63.106.19:28015.
Which Rust version is test_server on?
Rust network protocol 2634 and build 166465 is the version test_server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on test_server?
test_server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 21 hours.
Rules and settings
Which map does test_server run?
A procedural map is what test_server runs, generated by the game.
What are the rules and settings on test_server?
Nothing in the name tells you the gather rate on test_server. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join test_server?
Enter client.connect 46.63.106.19:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.