Ilya & Friend | Vanilla
Offline 46.63.125.4:28015 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Ilya & Friend | Vanilla?
You'll find Ilya & Friend | Vanilla on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Ilya & Friend | Vanilla mean?
The game's server browser picks up these tags from Ilya & Friend | Vanilla: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): There are 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Ilya & Friend | Vanilla rank against other Rust servers?
The last seven days of player hours place Ilya & Friend | Vanilla at #13,778, in the top 61% of all ranked servers.
How many players are on Ilya & Friend | Vanilla right now?
Ilya & Friend | Vanilla went quiet 24 days 3 hours ago and is offline at the moment.
About the server
Is Ilya & Friend | Vanilla online, and how reliable is it?
Down at the moment: Ilya & Friend | Vanilla was last seen 24 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 4 October 2026.
Where is Ilya & Friend | Vanilla located?
There is no region from Ilya & Friend | Vanilla. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 46.63.125.4:28015.
Which Rust version is Ilya & Friend | Vanilla on?
On Windows, Ilya & Friend | Vanilla runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Ilya & Friend | Vanilla?
Ilya & Friend | Vanilla's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 13 hours.
Map and rules
Which map does Ilya & Friend | Vanilla run?
A procedural map is what Ilya & Friend | Vanilla runs, generated by the game.
What are the rules and settings on Ilya & Friend | Vanilla?
The name of Ilya & Friend | Vanilla says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Join up
How do I join Ilya & Friend | Vanilla?
The console method: start Rust, press F1, and type client.connect 46.63.125.4:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.