Gamerlytics Rust Test
Offline 47.185.122.4:28015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Gamerlytics Rust Test?
You'll find Gamerlytics Rust Test on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Gamerlytics Rust Test mean?
These are the tags Gamerlytics Rust Test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Gamerlytics Rust Test rank against other Rust servers?
The last seven days of player hours place Gamerlytics Rust Test at #15,275, in the top 70% of all ranked servers.
How many players are on Gamerlytics Rust Test right now?
Offline now, Gamerlytics Rust Test was last spotted 9 days 12 hours ago.
Server facts
Is Gamerlytics Rust Test online, and how reliable is it?
Gamerlytics Rust Test shows as offline, last spotted 9 days 12 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 18 October 2026.
Where is Gamerlytics Rust Test located?
No region is published by Gamerlytics Rust Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 47.185.122.4:28015.
Which Rust version is Gamerlytics Rust Test on?
Rust network protocol 2634 and build 167781 is the version Gamerlytics Rust Test runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Gamerlytics Rust Test?
Too few wipes are on record for Gamerlytics Rust Test to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 13 hours.
The rules
Which map does Gamerlytics Rust Test run?
Gamerlytics Rust Test uses a procedural map, which the game generates.
What are the rules and settings on Gamerlytics Rust Test?
The name of Gamerlytics Rust Test says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
How to join
How do I join Gamerlytics Rust Test?
The console method: start Rust, press F1, and type client.connect 47.185.122.4:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.