Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Direct Protocol | Loopback Development?
These Rust Pop Watch lists include Direct Protocol | Loopback Development: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Direct Protocol | Loopback Development mean?
For the server browser, Direct Protocol | Loopback Development lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Direct Protocol | Loopback Development rank against other Rust servers?
A seven-day player-hours placing of #15,441 puts Direct Protocol | Loopback Development in the top 71% of all ranked servers.
How many players are on Direct Protocol | Loopback Development right now?
Direct Protocol | Loopback Development went quiet 16 days 11 hours ago and is offline at the moment.
Server facts
Is Direct Protocol | Loopback Development online, and how reliable is it?
Down at the moment: Direct Protocol | Loopback Development was last seen 16 days 11 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 12 October 2026.
Where is Direct Protocol | Loopback Development located?
There is no region from Direct Protocol | Loopback Development. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 47.194.150.81:28035.
Which Rust version is Direct Protocol | Loopback Development on?
Rust network protocol 2634 and build 166652 is the version Direct Protocol | Loopback Development runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Direct Protocol | Loopback Development when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Direct Protocol | Loopback Development?
Too few wipes are on record for Direct Protocol | Loopback Development to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 16 days 21 hours is when the present world was made.
Rules and settings
Which map does Direct Protocol | Loopback Development run?
A procedural map is what Direct Protocol | Loopback Development runs, generated by the game.
What are the rules and settings on Direct Protocol | Loopback Development?
No gather rate appears in the name of Direct Protocol | Loopback Development. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It appears under Community in the browser. VAC, Valve's anti-cheat, is switched off.
How to join
How do I join Direct Protocol | Loopback Development?
Enter client.connect 47.194.150.81:28035 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.