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Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Cybers Private Test Server Onlineright now
Celebrity profile · NA

Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 10m ago

moddedoxide
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Vital stats

Players now 0/ 10 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#12,044top 54% · #1375 in NA
RegionNANA · group 8, the default
Last wipe17h agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeakWipe
00.250.50.75101:0010:0019:0005:0014:0023:00Wiped Tue 27 Oct, 07:19 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

Server fpsWipe
02040608001:0010:0019:0005:0014:0023:00Wiped Tue 27 Oct, 07:19 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC17h ago – – running 1
Fri 2 Oct, 14:46 UTC25d ago 1 – – 0
Fri 2 Oct, 00:24 UTC26d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW26d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC33d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Cybers Private Test Server?

You'll find Cybers Private Test Server on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Cybers Private Test Server mean?

These are the tags Cybers Private Test Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): Its place in the server browser is under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does Cybers Private Test Server rank against other Rust servers?

Cybers Private Test Server takes #12,044 on seven-day player hours, a top 54% spot overall and #1,375 across North America.

How many players are on Cybers Private Test Server right now?

0 players are on Cybers Private Test Server at the moment, out of 10 slots. Averaging 0 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 08:00 UTC, averaging 1 players.

About the server

Is Cybers Private Test Server online, and how reliable is it?

Right now, Cybers Private Test Server is up and running. The uptime figure suggests it restarted roughly 15 hours ago. Out of 168 hours in the last 7 full days, it was online for 144, a 86% uptime. It came to Rust Pop Watch's attention on 16 September 2026.

Does Cybers Private Test Server run smoothly?

Average server fps for the last 48 hours was 60, and it never went below 51. At its peak it held 144,318 entities: buildings, deployables and all the rest. Up to 3,630 MB of memory was used. Players feel lag when fps drops and the entity count climbs.

Where is Cybers Private Test Server located?

In North America, Cybers Private Test Server lists itself with its NA tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 47.28.14.230:28015.

Which Rust version is Cybers Private Test Server on?

Rust network protocol 2635 and build 168909 is the version Cybers Private Test Server runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

Wipe days

What happens on Cybers Private Test Server when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began. Above half the peak until the next wipe: that happened in 0% of its recent wipes. The crowd fell under half by day 2.5 whenever it did not hold.

What is the wipe schedule on Cybers Private Test Server?

There is no next wipe to predict on Cybers Private Test Server, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 17 hours.

Rules and settings

Which map does Cybers Private Test Server run?

A procedural map of 5,000 with seed 1 is what Cybers Private Test Server runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on Cybers Private Test Server?

No gather rate appears in the name of Cybers Private Test Server. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.

Getting in

How do I join Cybers Private Test Server?

Enter client.connect 47.28.14.230:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.