Live 54,666 players 11,743 servers online 133 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published My Rust server | Powered by AMP Off dutyoffline
Celebrity profile

My Rust server | Powered by AMP

Offline 47.49.255.6:28015 checked 13d ago

Get on the guest list

Vital stats

Players now 0/ 100 slots 0% full
7-day average0peak –
Rank#15,126top 70%
Region–no continent published · group 8, the default
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct12 Oct17 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 27 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 02:52 UTC16d ago 0 – running 0
Sun 27 Sep, 23:52 UTC30d ago 0 – 14.1 days 0
Fri 25 Sep, 22:15 UTC33d ago 0 – 2.1 days 0
Mon 21 Sep, 23:49 UTC36d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include My Rust server | Powered by AMP?

You'll find My Rust server | Powered by AMP on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on My Rust server | Powered by AMP mean?

The game's server browser picks up these tags from My Rust server | Powered by AMP: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does My Rust server | Powered by AMP rank against other Rust servers?

The last seven days of player hours place My Rust server | Powered by AMP at #15,126, in the top 70% of all ranked servers.

How many players are on My Rust server | Powered by AMP right now?

Offline now, My Rust server | Powered by AMP was last spotted 13 days ago.

About the server

Is My Rust server | Powered by AMP online, and how reliable is it?

The server My Rust server | Powered by AMP is not online now; 13 days have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 21 September 2026.

Where is My Rust server | Powered by AMP located?

No region is published by My Rust server | Powered by AMP. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 47.49.255.6:28015.

Which Rust version is My Rust server | Powered by AMP on?

On Linux, My Rust server | Powered by AMP runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on My Rust server | Powered by AMP when wipe day comes around?

Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.

What is the wipe schedule on My Rust server | Powered by AMP?

No next wipe can be predicted for My Rust server | Powered by AMP: its wipes happen at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 16 days 20 hours.

Map and rules

Which map does My Rust server | Powered by AMP run?

The procedural map on My Rust server | Powered by AMP measures 4,500 and comes from the game with seed 6738. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on My Rust server | Powered by AMP?

Nothing in the name tells you the gather rate on My Rust server | Powered by AMP. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join My Rust server | Powered by AMP?

The console method: start Rust, press F1, and type client.connect 47.49.255.6:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp100
Max players There are 100 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.