[US] World War Rust | Test Server
Offline 47.6.83.67:28018 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [US] World War Rust | Test Server?
These are the Rust Pop Watch lists that include [US] World War Rust | Test Server: Modded Rust servers, live and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [US] World War Rust | Test Server mean?
The game's server browser picks up these tags from [US] World War Rust | Test Server: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): There are 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): It's on game build 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does [US] World War Rust | Test Server rank against other Rust servers?
A seven-day player-hours placing of #15,464 puts [US] World War Rust | Test Server in the top 67% of all ranked servers.
How many players are on [US] World War Rust | Test Server right now?
Offline now, [US] World War Rust | Test Server was last spotted 35 days 11 hours ago.
Server details
Is [US] World War Rust | Test Server online, and how reliable is it?
[US] World War Rust | Test Server shows as offline, last spotted 35 days 11 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 15 September 2026.
Where is [US] World War Rust | Test Server located?
No region tag comes from [US] World War Rust | Test Server, but its name points to North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 47.6.83.67:28018.
Which Rust version is [US] World War Rust | Test Server on?
Rust network protocol 2633 and build 164530 is the version [US] World War Rust | Test Server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on [US] World War Rust | Test Server?
[US] World War Rust | Test Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 49 days 6 hours.
Map and rules
Which map does [US] World War Rust | Test Server run?
[US] World War Rust | Test Server uses a procedural map, which the game generates.
What are the rules and settings on [US] World War Rust | Test Server?
The name of [US] World War Rust | Test Server says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join [US] World War Rust | Test Server?
Enter client.connect 47.6.83.67:28018 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.