test
Offline 47.93.210.25:28015 checked 35d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include test?
These Rust Pop Watch lists include test: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on test mean?
These are the tags test publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): There are 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs162929 (Build): It's on game build 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does test rank against other Rust servers?
Player hours over the last week rank test at #15,497, within the top 67% of ranked servers.
How many players are on test right now?
The last sighting of test was 35 days ago, and it is offline now.
About the server
Is test online, and how reliable is it?
test shows as offline, last spotted 35 days ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Where is test located?
No region is published by test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 47.93.210.25:28015.
Which Rust version is test on?
On Windows, test runs Rust network protocol 2633 and build 162929. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on test?
The record of test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 53 days 12 hours is when the present world was made.
Rules and settings
Which map does test run?
A procedural map is what test runs, generated by the game.
What are the rules and settings on test?
No gather rate appears in the name of test. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Getting in
How do I join test?
The console method: start Rust, press F1, and type client.connect 47.93.210.25:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.